Jafar Soltani of Rare (Microsoft Studios) discusses Continuous Delivery in mobile games and how it can increase quality, reduce crunch, and deliver games faster. Host Nate Black speaks with guest Jafar Soltani about the unique challenges of AAA games and why these challenges have prevented game companies from implementing continuous delivery. Topics include: the architectural components of Sea of Thieves, game engines, the lifecycle of a game project, the asset pipeline and its relationship to the deployment pipeline, the barriers to implementing continuous delivery in games, the implementation of Rare’s continuous delivery pipeline, version control and why you should avoid feature branches.
Show Notes
Related Links
- Jafar’s talk at Pipeline Conference 2018
- Jafar’s GDC talk video
- Jafar’s GDC talk slides
- SE Radio Episode 221: Jez Humble on Continuous Delivery
- SE Radio Episode 338: Brent Laster on Jenkins 2
- Jafar’s interview on Hanselminutes podcast
- Guest Twitter: https://twitter.com/jafarsoltani
- Guest email: [email protected]