Erin Catto of Kintsugiyama, veteran video game developer who worked on the Tomb Raider series at Crystal Dynamics and later contributed to Diablo III, Overwatch, and other franchises at Blizzard, discusses video game physics engines with host Jason...
Sara Leen of XSEED Games discusses localizing, porting, and modernizing Japanese games with Jeremy Jung. They discuss what makes games different, learning a codebase, extracting/replacing text, text encoding, replacing art assets, rewriting games...
Jafar Soltani of Rare (Microsoft Studios) discusses Continuous Delivery in mobile games and how it can increase quality, reduce crunch, and deliver games faster. Host Nate Black speaks with guest Jafar Soltani about the unique challenges of AAA...
In this Episode, Arno talks with Oliver Jucknath about the art of writing computer games. A lot of myth is attached to this area of computing, and while a game technically is just another program, it is written in a different context than typical...

